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Grape Kun's Quest

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Devlog

  • Gold Build
    April 20, 2020 by sacredtwin
    Here's our final build! This week was largely a week of cleaning things up and polishing things where we fixed a few minor bugs, some typos we missed, and adding a bit more character to a cut-scene. H... Continue reading
  • Polish build
    April 13, 2020 by sacredtwin
    This week we've come out with our polished build More blowing things up(more destructible animals/objects) Clearer guidance on what to do Camera changes A shadow directly below you to better locate yo... Continue reading
  • Beta Build
    April 06, 2020 by sacredtwin
    Beta build is out! Key changes this week: Tutorial to expose mechanics to players. Changed level layout. We made each zoo habitat have it's own unique level rather than just jumping around to get to t... Continue reading
  • Alpha build
    March 30, 2020 by sacredtwin
    Changes for this week. Rocket jump mechanic tweaks(the explosion only affects vertical momentum to make it easier) Penguin walking animations Large "zoo" world as the main level, not just platforms an... Continue reading
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